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	<title>dms.Blog</title>
	
	<link>http://www.dmschaos.com</link>
	<description>Media, Movies, Games and Technology.</description>
	<pubDate>Sun, 18 May 2008 01:01:34 +0000</pubDate>
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		<title>Battlefield Heroes Beta Registrations Open</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/292572292/139</link>
		<comments>http://www.dmschaos.com/archives/139#comments</comments>
		<pubDate>Sun, 18 May 2008 01:01:34 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Battlefield Heroes]]></category>

		<category><![CDATA[beta]]></category>

		<category><![CDATA[download]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[Free]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[register]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=139</guid>
		<description><![CDATA[Closed beta registrations are now open for EA's Battlefield Heroes. You can register for the beta on this page. Battlefield Heroes is set to be a free to play online game, you can learn more about it at the official Battlefield Heroes homepage.

The beta registration page states that they will be selecting beta testers over [...]]]></description>
			<content:encoded><![CDATA[<p>Closed beta registrations are now open for EA&#8217;s Battlefield Heroes. You can register for the <a title="battlefield heroes beta signups" href="http://qaboss.com/index.php?option=com_qaboss&amp;project_id=7&amp;project_name=Battlefield%20Heroes" target="_blank">beta on this page</a>. Battlefield Heroes is set to be a free to play online game, you can learn more about it at the official <a title="official battlefield heroes homepage" href="http://www.battlefield-heroes.com/" target="_blank">Battlefield Heroes homepage</a>.</p>
<p>The beta registration page states that they will be selecting beta testers over time as more slots open up, so keep an eye on your email once you have registered.</p>

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		<item>
		<title>Killzone 2 SCEE Trailer</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/287134102/136</link>
		<comments>http://www.dmschaos.com/archives/136#comments</comments>
		<pubDate>Fri, 09 May 2008 22:33:02 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Videos]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[Killzone 2]]></category>

		<category><![CDATA[Playstation 3]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[SCEE]]></category>

		<category><![CDATA[Trailer]]></category>

		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=136</guid>
		<description><![CDATA[The game will not be out until 2009, but that didn't stop the developers from releasing a new Killzone 2 PS3 gameplay trailer. The recently released video from SCEE shows some great gameplay from the game, but only after you have suffered through about 40 seconds of self pimping logos. Well worth a look regardless [...]]]></description>
			<content:encoded><![CDATA[<p>The game will not be out until 2009, but that didn&#8217;t stop the developers from releasing a new Killzone 2 PS3 gameplay trailer. The recently released video from SCEE shows some great gameplay from the game, but only after you have suffered through about 40 seconds of self pimping logos. Well worth a look regardless though.</p>

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		<title>Steamworks SDK Released</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/287123493/132</link>
		<comments>http://www.dmschaos.com/archives/132#comments</comments>
		<pubDate>Fri, 09 May 2008 22:14:48 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[development]]></category>

		<category><![CDATA[Free]]></category>

		<category><![CDATA[sdk]]></category>

		<category><![CDATA[Steam]]></category>

		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=132</guid>
		<description><![CDATA[Valve today announced the release of the Steamworks Software Development Kit. This offers game developers free freatures to create games using the Steam platform. Here is the release information from Valve:

Steamworks is a complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available [...]]]></description>
			<content:encoded><![CDATA[<p>Valve today announced the release of the Steamworks Software Development Kit. This offers game developers free freatures to create games using the Steam platform. Here is the release information from Valve:</p>
<blockquote><p><em>Steamworks is a complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam. These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology, and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.</p>
<p>The Official Steamworks SDK includes a fully functional API for all the components offered in Steamworks. Available now to developers and publishers worldwide, the SDK also includes a multiplayer game example to demonstrate many of the features in action. In addition, the Steamworks partner web site (http://partner.steamgames.com) has been updated with documentation outlining the ease of use of the API, authoring and editing of achievements, gameplay statistics, and more.</p>
<p>&#8220;In working with developers on the pre-release SDK, our focus has been on making it as easy as possible for them to integrate Steamworks into their games,&#8221; said Jason Holtman, director of business development at Valve. &#8220;They get access to these tools and services in a proven, scalable, and simple to work with package that has already been deployed to millions of gamers worldwide.&#8221;</p>
<p>Steam is a leading platform for the delivery and management of PC games and digital content. With over 15 million active accounts and more than 300 games, plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world</em></p></blockquote>

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		<item>
		<title>Yet Another TF2 Update…</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/287118177/131</link>
		<comments>http://www.dmschaos.com/archives/131#comments</comments>
		<pubDate>Fri, 09 May 2008 22:05:21 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[achievements]]></category>

		<category><![CDATA[medic]]></category>

		<category><![CDATA[Patch]]></category>

		<category><![CDATA[Steam]]></category>

		<category><![CDATA[team fortress 2]]></category>

		<category><![CDATA[TF2]]></category>

		<category><![CDATA[UberCharge]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=131</guid>
		<description><![CDATA[Another day, another Team Fortress 2 update. Restart your steam account and TF2 servers and the update will occur automatically. Seems the last 2 patches this week didn't fix all of the bugs, or perhaps introduced some new ones. Here are the patch notes:

Team Fortress 2
    * Fixed several issues with the [...]]]></description>
			<content:encoded><![CDATA[<p>Another day, another Team Fortress 2 update. Restart your steam account and TF2 servers and the update will occur automatically. Seems the last 2 patches this week didn&#8217;t fix all of the bugs, or perhaps introduced some new ones. Here are the patch notes:</p>
<p><strong>Team Fortress 2</strong><br />
    * Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend<br />
    * Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement<br />
    * Fixed The Kritzkrieg not charging faster than the Medigun<br />
    * Fixed issue that was preventing players from using their new Medic items on some servers<br />
    * Fixed melee weapons not being affected by The Kritzkrieg&#8217;s critboost<br />
    * Fixed Server Browser sometimes refreshing in the background on startup when it wasn&#8217;t visible</p>

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		<item>
		<title>TF2 Updated, Again…</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/286369447/129</link>
		<comments>http://www.dmschaos.com/archives/129#comments</comments>
		<pubDate>Thu, 08 May 2008 21:49:58 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[medic]]></category>

		<category><![CDATA[Patch]]></category>

		<category><![CDATA[Steam]]></category>

		<category><![CDATA[team fortress 2]]></category>

		<category><![CDATA[TF2]]></category>

		<category><![CDATA[UberCharge]]></category>

		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=129</guid>
		<description><![CDATA[Another update for Valve's Team Fortress 2 has been released. This latest release fixes a few bugs as well as another Medic UberCharge exploit. The update will occur automatically when you restart steam.


Team Fortress 2 Patch Notes:
    * Fixed clients getting the "Reliable snapshot overflow" error
    * Fixed another [...]]]></description>
			<content:encoded><![CDATA[<p>Another update for Valve&#8217;s Team Fortress 2 has been released. This latest release fixes a few bugs as well as another Medic UberCharge exploit. The update will occur automatically when you restart steam.</p>
<p><strong>Team Fortress 2 Patch Notes:</strong><br />
    * Fixed clients getting the &#8220;Reliable snapshot overflow&#8221; error<br />
    * Fixed another unlimited UberCharge exploit<br />
    * Fixed elevators not working in user maps<br />
    * Networking optimizations</p>

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		<item>
		<title>ETQW 1.5 Changelog Revealed</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/286363351/124</link>
		<comments>http://www.dmschaos.com/archives/124#comments</comments>
		<pubDate>Thu, 08 May 2008 21:38:36 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[changelog]]></category>

		<category><![CDATA[Enemy Territory]]></category>

		<category><![CDATA[ETQW]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[Patch]]></category>

		<category><![CDATA[quake]]></category>

		<category><![CDATA[quake wars]]></category>

		<category><![CDATA[v1.5]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=124</guid>
		<description><![CDATA[The Enemy Territory: Quake Wars official community site has been updated with a developers blog which reveals the changelog for the next ETQW patch, v1.5. Some detailed descriptions of some of the major changes are included in the dev blog, including user interface improvements, new customization cvars, ranks and statistics, as well as bot improvements.

The [...]]]></description>
			<content:encoded><![CDATA[<p>The Enemy Territory: Quake Wars official community site has been updated with a <a href="http://community.enemyterritory.com/index.php?q=node/254">developers blog</a> which reveals the changelog for the next ETQW patch, v1.5. Some detailed descriptions of some of the major changes are included in the dev blog, including user interface improvements, new customization cvars, ranks and statistics, as well as bot improvements.</p>
<p>The full changelog is included in the developers post, and also mirrored here:</p>
<p><strong>Enemy Territory: QUAKE Wars 1.5 Full Changelog</strong><br />
<strong>User Interface</strong><br />
    * Added an Auto-Join button to the Limbo Menu<br />
    * Added new server browser filter. Players can now filter servers by the maximum number of bots playing<br />
    * Revised the &#8216;Hot Server&#8217; weightings so lower ping servers are given higher<br />
      priority than before<br />
    * Replaced Hot Server list with a &#8216;Join Best Server&#8217; button in the server browser<br />
    * Fixed custom maps confusing the map voting system<br />
    * Fixed the Flyer Drone personal best being referred to as Flyer Hive<br />
    * Fixed the &#8216;Most Vamptire Damage&#8217; typo in Personal Achievements<br />
    * Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward<br />
    * Fixed Player Ranks not showing in-game or on the Scoreboard<br />
    * Fixed spectators seeing a defaulted string in the end-game scoreboard<br />
    * Fixed transparency options for Tooltips and Subtle Motivators not always saving<br />
    * Fixed video options not always saving if a player is using a &#8216;Set as Default&#8217; profile</p>
<p><strong>HUD</strong><br />
    * Fixed the Buddy Player Arrows showing when a friend playing on the enemy<br />
      team took a disguise<br />
    * Fixed the Objective Bar sometimes flashing red while an objective was being<br />
      completed<br />
    * Fixed the first bar of a two-part objective sometimes being empty when a<br />
      client connected to a server<br />
    * Fixed the deployable HUD icons being affected by picmip<br />
    * Players will no longer receive warning VO for incoming enemy artillery<br />
    * Added g_aptWarning for toggling APT warning on the HUD<br />
    * Restricted the g_mineIconSize cvar to values between 0 and 20<br />
    * The Fireteam menu will now not show &#8216;next page&#8217; unless there are 9 or more players (instead of 8)<br />
    * Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag<br />
    * Fixed the Objective Bar sometimes changing colour</p>
<p><strong>Ranked Servers</strong><br />
    * Locked si_maxPlayers to 24 on Ranked Servers<br />
    * Fixed being able to start a match on a Ranked server with less than 6 players</p>
<p><strong>Map Loads, Auto-Downloads, ETQW:TV</strong><br />
    * Fixed downloading modifications from the server not working with Vista and UAC<br />
    * Fixed the intro movie overriding the Accept Download prompt for mods on game restart<br />
    * Fixed the map loading music continuing to play after the load had completed<br />
    * Fixed the server crash when clients are downloading files<br />
    * Fixed ETQW:TV Relays crashing when clients tried to connect too early<br />
<strong><br />
Player Statistics</strong><br />
    * Fixed capturing the Energy Cells on Quarry giving no XP<br />
    * Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted<br />
    * Fixed ranks above Supreme Commander displaying as ##### or emptyname<br />
    * Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor<br />
    * Fixed XP Save not working on reconnects</p>
<p><strong>Miscellaneous</strong><br />
    * Added several commands for spectating:<br />
          o spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. &#8220;Specate Client 1&#8243; or &#8220;Spectate Client Tapir&#8221; for a player called Tapir<br />
          o spectate next - Jumps to the next player<br />
          o spectate prev - Jumps to the previous player<br />
          o spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives)<br />
          o spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.<br />
    * Added the setSpawnPoint command:<br />
          o setSpawnPoint next - selects one spawn ahead of the player&#8217;s current selection<br />
          o setSpawnPoint prev - selects one spawn back from the player&#8217;s current selection<br />
          o setSpawnPoint default - selects the current front-line spawn point<br />
          o setSpawnPoint base - sets the player&#8217;s spawn point to the main base (Command Center/Domination Hub)<br />
    * Added several cvars for separate vehicle sensitivities:<br />
          o m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee<br />
          o m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee<br />
          o m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator<br />
          o m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator<br />
          o m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor<br />
          o m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor<br />
          o m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky<br />
          o m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky<br />
          o m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus<br />
          o m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus.<br />
    * Added several cvars for automatic recording of demos and generating of screenshots<br />
      of the end game score board:<br />
          o g_autoScreenshot - automatically take a screenshot of the scoreboard at<br />
            the end of a map<br />
          o g_autoRecordDemos - automatically starts &#038; stops demos at the start &#038; end<br />
            of a map<br />
          o g_autoScreenshotNameFormat - auto screenshot name format<br />
          o g_autoDemoNameFormat - demo name format<br />
    * Fixed the &#8220;Deployable Location Approved&#8221; VO playing when the deploy<br />
      process had not successfully completed<br />
    * Fixed the intermittent server crashes some users were experiencing<br />
    * Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel<br />
    * Fixed the &#8216;Aborting Bombardment&#8217; VO not playing when the Airstrike/Violator beacon is in an invalid location<br />
    * Fixed spectators sometimes hearing hit-beeps when switching between players<br />
    * Fixed player landing sound sometimes playing multiple times<br />
    * Fixed some cases of vehicle wheels occasionally being above the ground when they spawn<br />
    * Fixed a disguise spotting issue<br />
    * Fixed lock-on issues when the MCP is disabled<br />
    * Fixed visual MCP deploy issue where it would sometimes come in sideways<br />
    * Fixed objects sometimes showing up in the wrong place when playing back demos</p>
<p><strong>Bots</strong><br />
    * Bots in single player are much more focused on the player and the commands the player gives<br />
    * Mission Critical bots will follow you to the objective then complete it once you lead them there<br />
    * Bots skill with the Anansi and Tormentor has been improved<br />
    * Bots in flyers are now much more dangerous on the higher skill levels<br />
    * Bots on Easy difficulty have been made easier<br />
    * Bots now understand the MCP changes implemented in 1.4<br />
    * Bots are better at accomplishing objectives<br />
    * Bots are better at guarding their teams HE/Plasma charges<br />
    * Bots keep focused on their current enemy when they jump into a vehicle<br />
    * Bots will no longer use mounted MGs if there are no enemies around the MG to attack<br />
    * Bots are much better at attacking deployables<br />
    * Bot gunners now target deployables<br />
    * Bot gunners will more often stay in the vehicle with you<br />
    * Bots now drop health crates dynamically<br />
    * Fixed bots not driving the MCP on Slipgate<br />
    * Fixed lots of cases of the bots having issues pathing to a goal<br />
    * Fixed potential bot freeze issue with enemies &#038; hunting<br />
    * Fixed Medics not seeing obstacles when giving supplies<br />
    * Fixed Anansi pilots getting stuck chasing Icarus players around the map<br />
    * Bots will now avoid vehicles &#8216;booby trapped&#8217; with Charges, unless it&#8217;s the MCP<br />
    * Bots will now stop and give engineers time to repair their vehicle<br />
    * Bot Oppressors will use their Energy Shields more effectively<br />
    * Bots can now use all seats in the Bumblebee<br />
    * Removed some debug prints<br />
    * Lots of miscellaneous bot tweaks, fixes, and improvements</p>
<p><strong>Tooltips</strong><br />
    * Fixed the &#8216;Press F3 to Ready Up&#8217; tooltip not always displaying<br />
    * Fixed the Tooltip frame being completely white on first map load<br />
    * Fixed decoy tooltip not always playing<br />
    * Fixed Strogg Hack tooltip not playing on Volcano<br />
    * Fixed players not turning to face final objective on Outskirts during tooltip<br />
    * Fixed not resetting proficiency upgrade VO when resetting tooltips</p>
<p><strong>Fixed Exploits</strong><br />
    * Fixed map holes in Salvage, Refinery and Area22<br />
    * Fixed an exploit with the Third Eye Camera<br />
    * Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped<br />
    * Fixed exploit that allowed GDF to get past Strogg Energy Shields<br />
    * Fixed being able to complete certain objectives at a distance</p>

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		<title>Battlefield Heroes Closed Beta Clarified</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/285628807/122</link>
		<comments>http://www.dmschaos.com/archives/122#comments</comments>
		<pubDate>Wed, 07 May 2008 21:07:22 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Battlefield]]></category>

		<category><![CDATA[Battlefield Heroes]]></category>

		<category><![CDATA[beta]]></category>

		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=122</guid>
		<description><![CDATA[A post on the official Battlefield Heroes website offers some insight in to the upcoming closed beta to their free-to-play multiplayer shooter. Basically, they want you to hold your horses until they tell you it's time to sign up, but here post in it's entirety:

As you may have noticed, you killed our website. We are [...]]]></description>
			<content:encoded><![CDATA[<p>A post on the official Battlefield Heroes <a href="http://www.battlefield-heroes.com/dev-blog/closed-beta-clarification">website</a> offers some insight in to the upcoming closed beta to their free-to-play multiplayer shooter. Basically, they want you to hold your horses until they tell you it&#8217;s time to sign up, but here post in it&#8217;s entirety:</p>
<p><em>As you may have noticed, you killed our website. We are not angry. We’re very pleased you want to be in the Beta.</p>
<p>The beta for Heroes will be divided into several stages, the first of which is all about testing out this new way of getting games to you all; by downloading and installing them from a website. We’ll also be trying out some other dull stuff to do with servers, so we are expecting the systems to be down as much as they are up.</p>
<p>To help us track down all the technical issues, we have asked a third party to find us some specialist Beta testers. We are doing all this because we want to be sure that when we launch Heroes, everything will work smoothly.</p>
<p>So hang in there! We will announce here when it’s time to sign up for the public stage of the Beta.</em></p>

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		<title>Doom 4 Announced</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/285617659/121</link>
		<comments>http://www.dmschaos.com/archives/121#comments</comments>
		<pubDate>Wed, 07 May 2008 20:44:55 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[announcement]]></category>

		<category><![CDATA[development]]></category>

		<category><![CDATA[Doom]]></category>

		<category><![CDATA[Doom 4]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[id Software]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=121</guid>
		<description><![CDATA[An announcement by id Software today reveals that it has begun production on Doom 4. With the announcement of Doom 4's production comes word of some new positions that have opened up at id Software. If you think you have what it takes to become a member of the internal team of developers at id [...]]]></description>
			<content:encoded><![CDATA[<p>An announcement by id Software today reveals that it has begun production on Doom 4. With the announcement of Doom 4&#8217;s production comes word of some new positions that have opened up at id Software. If you think you have what it takes to become a member of the internal team of developers at id Software, then take a look at the <a href="http://www.idsoftware.com/business/jobs/index.php">Careers at id</a> page for more information about the positions currently available.</p>
<p><em>&#8220;Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,&#8221;</em> said Todd Hollenshead, id Software CEO.</p>

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		<title>Warhammer Online Collector’s Edition Details</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/285115494/117</link>
		<comments>http://www.dmschaos.com/archives/117#comments</comments>
		<pubDate>Wed, 07 May 2008 04:51:34 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[collectors edition]]></category>

		<category><![CDATA[Online]]></category>

		<category><![CDATA[pre-order]]></category>

		<category><![CDATA[Warhammer]]></category>

		<category><![CDATA[warhammer online]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=117</guid>
		<description><![CDATA[The latest Warhammer ONline Newsletter offers more details regarding the Warhammer Online: Age of Reckoning Collectors Edition. Only 60,000 units of the Collector’s Edition will be available for North America, which will include a few collectors items, bonus in game items, as well as exclusive content for collector edition owners only.

The WAR Collectors Edition is [...]]]></description>
			<content:encoded><![CDATA[<p>The latest Warhammer ONline Newsletter offers more details regarding the <a href="http://www.warhammeronline.com/collectorsedition/">Warhammer Online: Age of Reckoning Collectors Edition</a>. Only 60,000 units of the Collector’s Edition will be available for North America, which will include a few collectors items, bonus in game items, as well as exclusive content for collector edition owners only.</p>
<p>The WAR Collectors Edition is currently available for Pre-Order with special Pre-Order bonuses including Open Beta Access, Live Game Head Start. and more Bonus In-Game Items. Full details below:</p>
<blockquote><p><em>The Warhammer Online: Age of Reckoning Collector’s Edition includes:</em> </p>
<ul>
<li>An exclusive Games Workshop Miniature of the Greenskin warboss, Grumlok, and his shaman, Gazbag</li>
<li>An original 128-page Graphic Novel commission specifically for the Collector’s Edtion</li>
<li>A beautiful 224-page Art Book filled with original art from the game</li>
<li>Bonus In-Game Item – The Librams of Insight</li>
<li>Exclusive In-Game Content – 12 new quests with exciting item rewards and unique players titles</li>
<li>Exclusive Character Customization Options</li>
</ul>
<p><center><a href='http://www.dmschaos.com/wp-content/uploads/2008/05/ce-family.jpg'><img src="http://www.dmschaos.com/wp-content/uploads/2008/05/ce-family-256x174.jpg" alt="Warhammer Online: Age of Reckoning Collector\&#039;s Edition" title="Warhammer Online: Age of Reckoning Collector\&#039;s Edition" width="256" height="174" class="aligncenter size-medium wp-image-118" /></a></center></p>
<p><em>The WAR Collector’s Edition is available now for Pre-Order. Special Pre-Order Bonuses Include:</em></p>
<p><strong>OPEN BETA ACCESS</strong><br />
Be one of the first players to experience the glory of battle and the thrill of WAR when the Open Beta phase begins. </p>
<p><strong>LIVE GAME HEAD START</strong><br />
Begin your adventures in the Age of Reckoning before the raw recruits arrive!<br />
<strong><br />
BONUS IN-GAME ITEMS</strong><br />
Equip your characters for the journey to the frontlines with two helpful bonus items!</p></blockquote>
<p>For more information regarding the WAR Collector&#8217;s Edition, check the <a href="http://www.warhammeronline.com/collectorsedition/">official collector&#8217;s edition page here</a>. More information about the pre-order program can be <a href="http://www.warhammeronline.com/ce_preorder/">found on this page</a>.</p>

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		<item>
		<title>Farcry 2 Intro Trailer</title>
		<link>http://feeds.feedburner.com/~r/dmschaos/jzUh/~3/285030034/115</link>
		<comments>http://www.dmschaos.com/archives/115#comments</comments>
		<pubDate>Wed, 07 May 2008 01:40:08 +0000</pubDate>
		<dc:creator>dmschaos</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Videos]]></category>

		<category><![CDATA[farcry 2]]></category>

		<category><![CDATA[GameTrailers]]></category>

		<category><![CDATA[gaming]]></category>

		<category><![CDATA[Trailer]]></category>

		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.dmschaos.com/?p=115</guid>
		<description><![CDATA[An introduction to the gameplay of FarCry 2 is on display in this video, with some commentary by some of the developers explaining what you are seeing on screen.]]></description>
			<content:encoded><![CDATA[<p>An introduction to the gameplay of FarCry 2 is on display in this video, with some commentary by some of the developers explaining what you are seeing on screen.</p>

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